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Subnautica mods fcs
Subnautica mods fcs







subnautica mods fcs
  1. #Subnautica mods fcs how to#
  2. #Subnautica mods fcs mod#

The key is configurable, and after equipping the watch an icon should show up in the bottom right near the quickslots. Creatures shouldn't be able to detect you while invisible, but if something saw you first they may still try to attack. Can also hold the warp key for about 5 seconds in order to teleport back to the last base you entered (including cyclops).ĭependencies: SmlHelper, Equippable Item Icons Changelog Spy WatchĪdds a new equippable watch(hud chip) that allows you to go invisible for a short amount of time. Cooldown is 5 seconds but is shortened if you don't teleport the full distance. Key is configurable, distance is 15m out of base and 10m in base. Easier to use this than download each individually if you just want them all.ĭependencies: SmlHelper Changelog Warp ChipĪdds a new equippable chip that warps you forward a slight distance, blueprint unlocks by scanning a warper.

#Subnautica mods fcs mod#

This file has every single mod I have made that utilizes Equippable Item Icons. This icon may or may not drain, depending on the mod it comes from. Still in progress, but it's basically done apart from adding new things and making sure its bug free.Īny mod that uses this API will have an icon next to the quickslots for each equipped item with a special icon.

#Subnautica mods fcs how to#

Very configurable, ask on discord for information on how to use.

subnautica mods fcs subnautica mods fcs

ie Only one cyclops can be equipped with the module, and only one prawn/seamoth can be equipped with the module.ĭependencies: SmlHelper, More Cyclops Upgrades Changelog To Do List Equippable Item IconsĪn API for creating new items and icons for said items. Only one remote controllable vehicle is allowed of each type. Both modules allow you to remotely control the vehicle it's equipped in but you do need to use the remote control to control them. I trust github users a bit more, please don't disappoint.) and allows the lockers to function as an autosort target meaning that any placed autosortlocker within the cyclops can automatically deposit to the lockers.ĭependencies: AutosortLockers, SmlHelper Changelog Remote Control VehiclesĪdds three new items to the game a remote control, a common vehicle module(usuable for seamoth and prawn), and a cyclops module. Increases the width and height of the cyclops lockers by a configurable amount (1-15 each on nexus, 1-100 each from this file.









Subnautica mods fcs